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Senior Project - Class 17
I've done a lot of set dressing and importing assets in as always. Going around and adding textures back in, fixing where stuff didn't import correctly. A lot of splitting models and then merging them again to get the right pieces where I want them. I fixed a bunch of the lighting, with color temperature and intensity after optimizing some of it last time. I really wanted to continue going crazy with the set dressing, but I know I needed to focus on the pacing and the cinemat
Nov 3, 2025


SANM 560 - Week 8
While we finally had all our assets in the project and it got uploaded in time, preload day was a bit rocky to start. Our fps started at a whopping 14 and so we had to get to work deleting things. We deleted geometry in the back that couldn't be seen, deleted about half of our lights. Got rid of meshes that had overlapping transparencies, which was pretty much all the ivy. We significantly reduced the resolution of a lot of textures and various other little things here and th
Oct 29, 2025


SANM 560 - Week 7
We really bucked up and put in the work this week. It was all hands-on deck at this point and required a lot of constant communication between all sides to make sure everything worked smoothly. Our load test on Thursday was a bit rocky; we still didn't have the whole left section textured and production design was not able to bring in any of their props yet. I handed over lighting to Danci so she could work on optimization as I had become quite busy managing the tech and UE t
Oct 29, 2025


Senior Project - Week 7
After a brief hiatus to work on one of my other classes (see SANM 560 Fall 25' ) I am back on working on the collector's museum. As stated previously, have procured a bunch of assets. I am importing them into Unreal, often having to merge, change pivot points, and drastically change scale to fit the scene. There is always a lot of troubleshooting when importing assets, but I have a pretty good workflow at this point. Some imported assets have an automatic emissive property th
Oct 29, 2025


Senior Project - Class 12
I sourced a bunch of assets for the taxidermy room. Also found some realistic animals that I can just take the heads for to put them on the mounts for the circus trophy room. Joe and I discussed an ending pretty thoroughly. We talked about inspirations from alien and predator and the capuchin monks. I really like the idea of having many many bones all around in almost a decorative fashion. Arranged in such a way that makes it undeniably beautiful and fascinating to look out b
Oct 15, 2025


SANM 560 - Week 6
Over the weekend we had a work session. I brought some snacks as well as my cat for moral support. We were able to go over what we found out during the load test and adjust. Some people had finished up their models and were looking for new tasks, so we assigned new ones for more specific models and textures. I took over lighting from Birdie, discussing interesting ways the god rays could come in with Connor. We also discussed where the cafe and other tunnels would be located.
Oct 15, 2025


SANM - Week 5
Over the weekend I finished filling out the workflow document with more detailed breakdowns as well as some charts and pictures where people had more questions. I met with the other VFX leads and producer at Foxy Loxy to discuss how we are handling production and creating deadlines for the upcoming weeks leading up to the shoot. Violetta, Connor, Danci, and I went over all the assets, who was doing them, and when we needed them done by. We discussed the status of the block-ou
Oct 15, 2025


Senior Project - Midterm
I finished the preliminary lighting in each of the rooms. My next task is to add in more props, especially light fixtures, so that the...
Oct 8, 2025


Senior Project - Class 7
In the anatomy room I want to have a wall with different human faces stretched in varying emotions. I was thinking I could photogrammetry...
Oct 5, 2025


SANM 560 - Week 4
I know I keep saying this, but it is my job to continue to keep everything organized and easily accessible. A lot of documents were...
Oct 1, 2025


Senior Project - Class 8
I wanted to do some research to figure out how to add a head bobbing effect to my footage. I know there are ways to do this to the...
Oct 1, 2025


SANM 560 - Week 3
I am always keeping the masterdoc fully updated. With the finalized script I added it to the Dropbox and added a link to it. Weston...
Sep 28, 2025


Senior Project - Week 3 Progress
Finished the rough block out, I'm going to keep refining it and do lighting next. Some of my object disappeared in the render, I'll bring...
Sep 28, 2025


SANM 560 - Week 2
This week we met with one of our mentors, Felix Jorge, over zoom to go over our idea and finalize a bunch of production details. I kept...
Sep 22, 2025


Senior Project - Week 2 Progress
I started sourcing a bunch of free assets from Fab and Sketchfab for my mockup and base models. Found some really good photogrammetry...
Sep 22, 2025


SANM 560 - Week 1
The class voted on pitches and roles for the class and our idea was picked! I was chosen as tech lead alongside Danci and with VFX...
Sep 15, 2025


Pre-Quarter Assignment
I was asked to join a team with Violetta, Nate, Connor, Joao, and Birdie to help pitch an idea for the 560 class. We had a few zoom...
Sep 15, 2025


Week 1 Progress
I took the key shots from the rough cinematic and drew over each frame to show the layout an set up of each of the rooms. I also made...
Sep 15, 2025


VFX 408 Rough Layout
First run through of the first-floor. About 48 seconds, I expect it to be longer in the final cut. Taking longer pauses to look at the...
Sep 9, 2025
VFX 408 Pre Quarter
As my piece is more environment oriented I am not entirely sure what the shot list and specific cinematic is going to be. So while I have...
Sep 8, 2025
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