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SANM 560 - Week 6
Over the weekend we had a work session. I brought some snacks as well as my cat for moral support. We were able to go over what we found out during the load test and adjust. Some people had finished up their models and were looking for new tasks, so we assigned new ones for more specific models and textures. I took over lighting from Birdie, discussing interesting ways the god rays could come in with Connor. We also discussed where the cafe and other tunnels would be located.
Oct 15, 2025


SANM - Week 5
Over the weekend I finished filling out the workflow document with more detailed breakdowns as well as some charts and pictures where people had more questions. I met with the other VFX leads and producer at Foxy Loxy to discuss how we are handling production and creating deadlines for the upcoming weeks leading up to the shoot. Violetta, Connor, Danci, and I went over all the assets, who was doing them, and when we needed them done by. We discussed the status of the block-ou
Oct 15, 2025


Senior Project - Midterm
I finished the preliminary lighting in each of the rooms. My next task is to add in more props, especially light fixtures, so that the...
Oct 8, 2025


Senior Project - Class 7
In the anatomy room I want to have a wall with different human faces stretched in varying emotions. I was thinking I could photogrammetry...
Oct 5, 2025


SANM 560 - Week 4
I know I keep saying this, but it is my job to continue to keep everything organized and easily accessible. A lot of documents were...
Oct 1, 2025


Senior Project - Class 8
I wanted to do some research to figure out how to add a head bobbing effect to my footage. I know there are ways to do this to the...
Oct 1, 2025


SANM 560 - Week 3
I am always keeping the masterdoc fully updated. With the finalized script I added it to the Dropbox and added a link to it. Weston...
Sep 28, 2025


Senior Project - Week 3 Progress
Finished the rough block out, I'm going to keep refining it and do lighting next. Some of my object disappeared in the render, I'll bring...
Sep 28, 2025


SANM 560 - Week 2
This week we met with one of our mentors, Felix Jorge, over zoom to go over our idea and finalize a bunch of production details. I kept...
Sep 22, 2025


Senior Project - Week 2 Progress
I started sourcing a bunch of free assets from Fab and Sketchfab for my mockup and base models. Found some really good photogrammetry...
Sep 22, 2025


SANM 560 - Week 1
The class voted on pitches and roles for the class and our idea was picked! I was chosen as tech lead alongside Danci and with VFX...
Sep 15, 2025


Pre-Quarter Assignment
I was asked to join a team with Violetta, Nate, Connor, Joao, and Birdie to help pitch an idea for the 560 class. We had a few zoom...
Sep 15, 2025


Week 1 Progress
I took the key shots from the rough cinematic and drew over each frame to show the layout an set up of each of the rooms. I also made...
Sep 15, 2025


VFX 408 Rough Layout
First run through of the first-floor. About 48 seconds, I expect it to be longer in the final cut. Taking longer pauses to look at the...
Sep 9, 2025
VFX 408 Pre Quarter
As my piece is more environment oriented I am not entirely sure what the shot list and specific cinematic is going to be. So while I have...
Sep 8, 2025
Week 9 - SANM 560
I finalized my changes to the kicked ball shot and submitted a composited version and an isolated version to the drop box as well as all...
May 28, 2025
Week 8 - SANM 560
This week I went through a lot of iterations of the ball shot. There was a lot of tweaks with lighting, rotation and motion of the...
May 19, 2025


Week 7 - SANM 560
After having issues in Unreal I moved over to Maya to recreate the lighting and copy over all the attributes from the camera. I found a...
May 12, 2025


Week 6 - SANM 560
I started working on my first drafts for my VFX shot, the ball kick towards the camera. I already had the Unreal environment, so I needed...
May 6, 2025


Week 5 - SANM 560
This week we are waiting on the edits, color grade, and EXR's in order to start working on the VFX shots to our CGI assets. We worked on...
May 6, 2025
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