Senior Project - Week 3 Progress
- Sep 28, 2025
- 1 min read
Finished the rough block out, I'm going to keep refining it and do lighting next. Some of my object disappeared in the render, I'll bring them back next time. Figured out how to perform freeze transforms on objects in Unreal. Under modeling tools it's called "bake transform". A lot of assets are coming from different softwares with different scales so I often have to rescale them and then reset the transforms so I can work with a reasonable scale not 0.01 or 500. I've also been splitting models that are completely merged from importing, taking out aspects I don't want and remerging them for my final object. Resetting the pivot point and all the tedious work for cleaning up models and attributes to make them easier to work with. I couldn't find an interior arch that worked for the final hallway so I just quickly modeled my own as a placeholder. Lights and light settings are next, need to find some assets for that and then the mood will start to come together.

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