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Lotos Station
Virtual Production w/ Diana Diriwaechter


SANM 560 - Week 10
I connected with Matthew Ward, creator of Gearbox on linked in and sent him a link to our Hyperdoc. He was grateful I had reached out to him and loved the work we had all done. He asked me if there were any tutorials we used and so I pointed him to the tutorials page but said a lot of things were shared through word of mouth or from the professor. Other small things were just found scouring random forums from several years ago. We had a funny exchange with that: I was given e
Nov 12, 2025


SANM 560 - Week 9
We made a post-production task worksheet and assigned everyone with deadlines. We saw the first rounds of the rough cut as well as some of the VFX shots which are coming together. It was really interesting to see how it all came together on film. There were a couple continuity things that I missed which I was a bit bummed that I missed but nothing super crazy. I hope the color grading team can bring up the exposure, it felt way dark for me which I noticed on set too. I made s
Nov 10, 2025


SANM 560 - Week 8
While we finally had all our assets in the project and it got uploaded in time, preload day was a bit rocky to start. Our fps started at a whopping 14 and so we had to get to work deleting things. We deleted geometry in the back that couldn't be seen, deleted about half of our lights. Got rid of meshes that had overlapping transparencies, which was pretty much all the ivy. We significantly reduced the resolution of a lot of textures and various other little things here and th
Oct 29, 2025


SANM 560 - Week 7
We really bucked up and put in the work this week. It was all hands-on deck at this point and required a lot of constant communication between all sides to make sure everything worked smoothly. Our load test on Thursday was a bit rocky; we still didn't have the whole left section textured and production design was not able to bring in any of their props yet. I handed over lighting to Danci so she could work on optimization as I had become quite busy managing the tech and UE t
Oct 29, 2025


SANM 560 - Week 6
Over the weekend we had a work session. I brought some snacks as well as my cat for moral support. We were able to go over what we found out during the load test and adjust. Some people had finished up their models and were looking for new tasks, so we assigned new ones for more specific models and textures. I took over lighting from Birdie, discussing interesting ways the god rays could come in with Connor. We also discussed where the cafe and other tunnels would be located.
Oct 15, 2025


SANM - Week 5
Over the weekend I finished filling out the workflow document with more detailed breakdowns as well as some charts and pictures where people had more questions. I met with the other VFX leads and producer at Foxy Loxy to discuss how we are handling production and creating deadlines for the upcoming weeks leading up to the shoot. Violetta, Connor, Danci, and I went over all the assets, who was doing them, and when we needed them done by. We discussed the status of the block-ou
Oct 15, 2025


SANM 560 - Week 4
I know I keep saying this, but it is my job to continue to keep everything organized and easily accessible. A lot of documents were...
Oct 1, 2025


SANM 560 - Week 3
I am always keeping the masterdoc fully updated. With the finalized script I added it to the Dropbox and added a link to it. Weston...
Sep 28, 2025


SANM 560 - Week 2
This week we met with one of our mentors, Felix Jorge, over zoom to go over our idea and finalize a bunch of production details. I kept...
Sep 22, 2025


SANM 560 - Week 1
The class voted on pitches and roles for the class and our idea was picked! I was chosen as tech lead alongside Danci and with VFX...
Sep 15, 2025


Pre-Quarter Assignment
I was asked to join a team with Violetta, Nate, Connor, Joao, and Birdie to help pitch an idea for the 560 class. We had a few zoom...
Sep 15, 2025
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