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Senior Project - Class 7

  • Oct 5, 2025
  • 1 min read

In the anatomy room I want to have a wall with different human faces stretched in varying emotions. I was thinking I could photogrammetry my classmates but also wanted to experiment with the new Metahuman creator. I found out that you can export just the facial mesh of a character you create with a quick rig and put an animation on it. The initial idea was to have the faces be frozen but then I had the idea of what if some of the faces were moving? Here is a test I did after lots and lots of troubleshooting to get it to look the way I wanted to. I can also possibly take certain parts of Metahumans to use for the limb collection. I can not edit the mesh in Unreal, but I can pull it into Maya and separate out body parts. I enjoy the uncanny look to the people in Unreal and I can really customize what I need to which will be nice. I also did the lighting for the first room, I need to still add some lamps and string lights for ambience. I also started on lighting for the second room though I still need to play around with it.


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