Senior Project - Class 8
- Oct 1, 2025
- 1 min read
I wanted to do some research to figure out how to add a head bobbing effect to my footage. I know there are ways to do this to the character in Unreal as the player is moving. But at the moment I am in the sequencer. All the tutorials I found only applied to player characters. I went over to DaVinci Resolve and checked out their camera shake option. I played around with those options and found some okay workability. I was more hoping for a crane up and down instead of tilt. I would obviously have to change speed and pause the motion when the character goes to stop. I might go back into unreal to test if I can add the head bobbing blueprint to the camera instead of the player character.

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