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Senior Thesis


Private Collection #13 - Class 11
I have continued work on texturing and finishing up the Marquee sign asset and doing the chasing lights animation. I found out a lot of the geometry had the normals flipped. I had to go in and separate the geometry to fix those and then recombine everything. I tried to start the animation in Maya but realized it would be better to do it in Unreal, so I didn't have to deal with importing and exporting animations. I originally thought that I could keyframe the material, just sw
Feb 9


Private Collection #13 - Class 10 Midterm
I imported over 120 assets to add to my project since last time. Found a bunch more wonderful resources from many museums across Sketchfab. I went through the same process of dragging the pieces into Unreal, rescaling, and recentering the pivot point, then merging and baking the transform for easy layout in the future. It's a long process but definitely worth it in the end. Ruby finished modeling the circus marquee sign and I started texturing it. Next will be continued addin
Feb 5


Private Collection #13 - Class 9
My roommate took me to this shop off of Bull St called The Olfactory Co - Purveyor of Fine Continental Soaps, Teas, & Oddments. It had all the elements of an oddities store I was looking for, the odd layout, the strange and random decor, every inch of the walls had something to look at, even the ceilings. Photography was not allowed inside the building, but I took a lot of mental notes and found some pictures online. It was really insightful and inspiring to the project. I ha
Feb 3


Private Collection #13 - Class 8
I am currently importing a lot of props from Sketchfab, which requires a lot of menial task of optimizing it best for Unreal Engine. Due to Unreal's long loading times this can often take a significant amount of time for each object. I realized I could auto combine the assets during the import. But after comparing the two results I found the auto merged asset had these cracks in them (left) while the manually merged one did not (right). I will stick with manually merging them
Feb 3


Private Collection #13 - Class 7
I spent a long time reorganizing my file and outliner. I added a lot of objects in the structure phase, and I am going to be adding a lot more with all the props, so I wanted to make sure I was properly organized before moving on. I also renamed all boolean and merged assets that were just labeled "combined" or "boolean" to be the actual object they represent and sorting them into categories based on room and what the object is in the room. I want to add in the physical light
Jan 27


Private Collection #13 - Class 6
For some of the more intricate models I can not find for free online, I have a lovely person who is happy to do some models for me. My main concern is having a blinking circus marquee sign in the circus room. I've been making some sketches and some mood boards to send to the modeler to get that handled. I will do the chasing lights animation myself and the texturing if the modeler does not have time. After rushing to do all the architecture of the building I have spent a long
Jan 22


Private Collection #13 - Class 5
I put in all the walls, floors, ceilings, and molding in for all the rooms. There definitely needs to be some refining here and there, but the base is done. I had to split apart a lot of assets in order to Frankenstein together the idea I wanted. I can't wait to add in more subtle things such as vents, outlets, wear and tear, etc.
Jan 22


Private Collection #13 - Class 4
Added in the architecture to the last hallway room. I had to auto uv the arches I had made to allow the plaster texture to sit right on the arched hallway. I added in the runner rugs although I might change up the textures, but good to have them in place for now. I added in the floors and ceilings in as well. I chose to go with the wall plaster instead of white popcorn ceiling as it would make sense for the wall to just keep going in this case. Had to adjust the interior mode
Jan 15


Private Collection #13 - Class 3
I have added in the foundations of the first room. I'm really happy with how the lighting is bouncing off each of the walls and items so far. I will continue to refine the materials and colors, so things look mismatched but not out of place. Part of me wants to fully finish this room before moving on, so we will see how that goes.
Jan 11


Private Collection #13 - Class 2
I started off by making task sheets for all elements in each room and what needs to be done as well its progress so far. It was good to get all the ideas I have in my head on paper and tangible as it was difficult to keep it all in my brain. I downloaded a bunch of interior design assets, separated them out and made sure everything was to scale and center pivot. I migrated all the assets over to my main project level. I have some various doors, walls, moldings, etc.
Jan 8


Senior Project - Class 19
I added more pauses in the timelines. I also created a title sequence and added back in the music and sound effects. I know there are still some refinements I can make to the movement, but this is what I have for now.
Nov 9, 2025


Senior Project - Class 18
I've changed the animation of the camera to tracking an empty actor, so it wasn't just wildly rotating. While I feel it's a lot better there are still parts where it needs to be slowed down because the camera movements are two quick, yet in parts where it is slower, it feels like the character is moving in slow motion, which also sucks.
Nov 5, 2025


Senior Project - Class 17
I've done a lot of set dressing and importing assets in as always. Going around and adding textures back in, fixing where stuff didn't import correctly. A lot of splitting models and then merging them again to get the right pieces where I want them. I fixed a bunch of the lighting, with color temperature and intensity after optimizing some of it last time. I really wanted to continue going crazy with the set dressing, but I know I needed to focus on the pacing and the cinemat
Nov 3, 2025


Senior Project - Week 7
After a brief hiatus to work on one of my other classes (see SANM 560 Fall 25' ) I am back on working on the collector's museum. As stated previously, have procured a bunch of assets. I am importing them into Unreal, often having to merge, change pivot points, and drastically change scale to fit the scene. There is always a lot of troubleshooting when importing assets, but I have a pretty good workflow at this point. Some imported assets have an automatic emissive property th
Oct 29, 2025


Senior Project - Class 12
I sourced a bunch of assets for the taxidermy room. Also found some realistic animals that I can just take the heads for to put them on the mounts for the circus trophy room. Joe and I discussed an ending pretty thoroughly. We talked about inspirations from alien and predator and the capuchin monks. I really like the idea of having many many bones all around in almost a decorative fashion. Arranged in such a way that makes it undeniably beautiful and fascinating to look out b
Oct 15, 2025


Senior Project - Midterm
I finished the preliminary lighting in each of the rooms. My next task is to add in more props, especially light fixtures, so that the...
Oct 8, 2025


Senior Project - Class 7
In the anatomy room I want to have a wall with different human faces stretched in varying emotions. I was thinking I could photogrammetry...
Oct 5, 2025


Senior Project - Class 8
I wanted to do some research to figure out how to add a head bobbing effect to my footage. I know there are ways to do this to the...
Oct 1, 2025


Senior Project - Week 3 Progress
Finished the rough block out, I'm going to keep refining it and do lighting next. Some of my object disappeared in the render, I'll bring...
Sep 28, 2025


Senior Project - Week 2 Progress
I started sourcing a bunch of free assets from Fab and Sketchfab for my mockup and base models. Found some really good photogrammetry...
Sep 22, 2025
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