Private Collection #13 - Class 14
- May 5
- 1 min read
I migrated over the Unreal file into a new project file to reduce the load of the file. This cut the file size in half from 24 gb to 12 which is a significant improvement. I worked on compiling more isolated assets for the poster and press kit. I took multiple versions at the same camera angles so I can photoshop out certain elements. For estimated render times I would calculate 2 hours. On average it takes about 45 minutes to render the full sequence in unreal, but sometimes there are errors and parts that need to be reworked so I doubled it account for that. I do not need to use the render farm. But it does take a while for the scene to load up and make sure the computer has enough memory on disk, adding 30 minutes just in case. I will not be present for class 14, as I am attending an XR shoot that day for a costume major Capstone.



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